目录
导语���正文���1)准备中���1.1环境安装���1.2图片素材+背景音乐+字体(可修改)���2)开始敲代码���2.1 运行程序:mario_level_1.py。���2.2 配置音乐文字等setup.py。���2.3游戏音乐设置game_sound.py。���2.4取得的分数���3)完整的游戏���4)效果展示(仅部分)���4.1 展示动态视频一波,完美。���4.2 Part 1 游戏运行界面——���4.3 Part 2 三条命——���4.4 Part 3 吃了蘑菇的马里奥——���总结���
导语���
哈喽!哈喽!我是木木子���,今日游戏更新——超级玛丽华丽上线���啦!
“超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过
那个戴帽子的大胡子穿着背带裤的马里奥���!
���这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!
陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!
如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~
今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自
己的”超级玛丽“游戏呢,赶快学起来吧���������������~
正文���
嗯呐~写游戏Python还是用的Pygame模块啦
1)准备中���
1.1环境安装���
Python3、Pycharm、Pygame模块很多自带的模块等。
模块安装统一用的豆瓣镜像源:
pip install -i https://pypi.douban.com/simple/ +模块名。
1.2图片素材+背景音乐+字体(可修改)���
2)开始敲代码���
2.1 运行程序:mario_level_1.py。���
#!/usr/bin/env python
__author__ = '超级玛丽-源码基地'
"""
This is an attempt to recreate the first level of
Super Mario Bros for the NES.
"""
import sys
import pygame as pg
from data.main import main
import cProfile
if __name__=='__main__':
main()
pg.quit()
sys.exit()
2.2 配置音乐文字等setup.py。���
__author__ = 'Python源码基地'
"""
This module initializes the display and creates dictionaries of resources.
"""
import os
import pygame as pg
from . import tools
from .import constants as c
ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
os.environ['SDL_VIDEO_CENTERED'] = '1'
pg.init()
pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
SCREEN_RECT = SCREEN.get_rect()
FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))
MUSIC = tools.load_all_music(os.path.join("resources","music"))
GFX = tools.load_all_gfx(os.path.join("resources","graphics"))
SFX = tools.load_all_sfx(os.path.join("resources","sound"))
2.3游戏音乐设置game_sound.py。���
__author__ = 'Python顾木子吖'
import pygame as pg
from . import setup
from . import constants as c
class Sound(object):
"""Handles all sound for the game"""
def __init__(self, overhead_info):
"""Initialize the class"""
self.sfx_dict = setup.SFX
self.music_dict = setup.MUSIC
self.overhead_info = overhead_info
self.game_info = overhead_info.game_info
self.set_music_mixer()
def set_music_mixer(self):
"""Sets music for level"""
if self.overhead_info.state == c.LEVEL:
pg.mixer.music.load(self.music_dict['main_theme'])
pg.mixer.music.play()
self.state = c.NORMAL
elif self.overhead_info.state == c.GAME_OVER:
pg.mixer.music.load(self.music_dict['game_over'])
pg.mixer.music.play()
self.state = c.GAME_OVER
def update(self, game_info, mario):
"""Updates sound object with game info"""
self.game_info = game_info
self.mario = mario
self.handle_state()
def handle_state(self):
"""Handles the state of the soundn object"""
if self.state == c.NORMAL:
if self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.mario.invincible \
and self.mario.losing_invincibility == False:
self.play_music('invincible', c.MARIO_INVINCIBLE)
elif self.mario.state == c.FLAGPOLE:
self.play_music('flagpole', c.FLAGPOLE)
elif self.overhead_info.time == 100:
self.play_music('out_of_time', c.TIME_WARNING)
elif self.state == c.FLAGPOLE:
if self.mario.state == c.WALKING_TO_CASTLE:
self.play_music('stage_clear', c.STAGE_CLEAR)
elif self.state == c.STAGE_CLEAR:
if self.mario.in_castle:
self.sfx_dict['count_down'].play()
self.state = c.FAST_COUNT_DOWN
elif self.state == c.FAST_COUNT_DOWN:
if self.overhead_info.time == 0:
self.sfx_dict['count_down'].stop()
self.state = c.WORLD_CLEAR
elif self.state == c. TIME_WARNING:
if pg.mixer.music.get_busy() == 0:
self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)
elif self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.state == c.SPED_UP_NORMAL:
if self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.mario.state == c.FLAGPOLE:
self.play_music('flagpole', c.FLAGPOLE)
elif self.state == c.MARIO_INVINCIBLE:
if (self.mario.current_time – self.mario.invincible_start_timer) > 11000:
self.play_music('main_theme', c.NORMAL)
elif self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.state == c.WORLD_CLEAR:
pass
elif self.state == c.MARIO_DEAD:
pass
elif self.state == c.GAME_OVER:
pass
def play_music(self, key, state):
"""Plays new music"""
pg.mixer.music.load(self.music_dict[key])
pg.mixer.music.play()
self.state = state
def stop_music(self):
"""Stops playback"""
pg.mixer.music.stop()
Python完美复原超级玛丽游戏附代码与视频
目录 导语正文1)准备中1.1环境安装1.2图片素材+背景音乐+字体(可修改)2)开始敲代码2.1 运行程序:mario_level_1.py。2.2 配置音乐文字等setup.py。2.3游戏音乐设置game_sound.py。2.4取得的分数3)完整的游戏4)效果展示(仅部分)4.1 展示动态视频一波
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